Building in OpenSim: From Prims to Blender
Those who build in OpenSim are often used to working with primitives, the basic elements of the internal editor. This method is intuitive and fast, but it has limitations, especially…
News From Craft-World
Those who build in OpenSim are often used to working with primitives, the basic elements of the internal editor. This method is intuitive and fast, but it has limitations, especially…
I have been a citizen of Craft World for about fourteen years, and in this article, I would like to briefly illustrate its potential, which I have personally experienced. For…